v ::INDO AMERICAN JOURNAL OF PHARMACEUTICAL SCIENCES::
ResearcherID - CLICK HERE Scientific Journal Impact Factor (SJIF-2020) - CLICK HERE

TITLE:

TO EXAMINE THE RELATION OF AGGRESSION IN CHILDREN BEHAVIOR AND OVER PLAYING OF VIDEO GAMES: A DESCRIPTIVE CROSS-SECTIONAL STUDY

AUTHORS:

Dr. Muhammad Nouman, Dr. Ahmad Saulat, Dr. Sadia Ahsaan

ABSTRACT:

Objective: This study was conducted to examine the relation among aggressiveness of children and over playing of video games. Study design: Descriptive cross-sectional study. Place and Duration: We conducted this study over period of three months from September to October 2019 in the community and elementary schools of Lahore. Methodology: A total number of 100 children were included in this study. Both male and females were included. Parents / guardians along with children belonging to both genders were included in the survey. The children were assessed on two types of questionnaires. The data was analyzed in Statistical Package Social Sciences software package (SPSS) 20 using Pearson Chi-Square test and descriptive statistics. Results: The participant children were 100 in total and from age 5 to 11years with mean age of 8.54 ± 2.7 years. Out of them 11 children studied in pre-school level, 46 belonged to primary grade and 43 children studied in secondary grade. Male children were 56% and female 44%. As per observed by the data collected by parents the more than 50% children played video games regularly and once, they started to play, the playing session of 80% children lasted for up to three hours. P-value after applying Pearson chi square test has also revealed that there is an association lying between frequency of violent video game playing and two parameters of assessing aggressive behaviours which were “Child fighting frequency” and “Child arguing frequency”. Conclusion: Video games play a prominent role in boosting the aggressive emotions in children. Keywords: Video gaming, aggression, children, fighting.

FULL TEXT

Top
  • Follows us on
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.